5.0-17809 1 year, 11 months ago NetPlay: Split SyncSaveData() into two parts. (PR #11233 from AdmiralCurtiss)
5.0-17807 1 year, 11 months ago MemoryViewWidget refactor memory table (PR #11111 from TryTwo)
5.0-17805 1 year, 11 months ago Debugger: Implement base code tracing logic. and feature to auto-step through code. (PR #10771 from TryTwo)
5.0-17803 1 year, 11 months ago VideoCommon/Statistics: Require semicolons after statistics macros (PR #11228 from Pokechu22)
5.0-17801 1 year, 11 months ago JitArm64: Optimize cmp (PR #11242 from Sintendo)
5.0-17794 1 year, 11 months ago VideoBackends:Metal: Headless render support (PR #11247 from tellowkrinkle)
5.0-17792 1 year, 11 months ago Add Force Progressive Patch for Egg Mania (PR #11222 from JMC47)
5.0-17790 1 year, 11 months ago ControllerInterface: Add InputBackend interface. (PR #11193 from jordan-woyak)
5.0-17786 1 year, 11 months ago JitArm64: Move MMIO handler result before popping stack (PR #11227 from JosJuice)
5.0-17783 1 year, 11 months ago Android: Add more game grid sizes for long displays (PR #11237 from t895)
5.0-17781 1 year, 11 months ago OGL: fix compute shader labels (PR #11239 from Tilka)
5.0-17778 1 year, 11 months ago Revert "MacUpdater: test that os version check is working" (PR #11241 from shuffle2)
5.0-17776 1 year, 11 months ago MacUpdater: test that os version check is working (PR #11234 from shuffle2)
5.0-17774 1 year, 11 months ago VideoBackends:Vulkan: Fix 0 size descriptor pools (PR #11238 from K0bin)
5.0-17772 1 year, 11 months ago Translation resources sync with Transifex
5.0-17771 1 year, 11 months ago MacUpdater: check os version (PR #11220 from shuffle2)
5.0-17768 1 year, 11 months ago Disable "Force Texture Filtering" in Owls of Ga'Hoole (PR #11216 from JMC47)
5.0-17766 1 year, 11 months ago windows: Rename: use std::filesystem::rename for posix behavior (PR #11231 from shuffle2)
5.0-17764 1 year, 11 months ago MemoryWidget: Make search address a combobox that holds address history. (PR #11185 from TryTwo)
5.0-17762 1 year, 11 months ago VideoBackends:D3D12: Fix hang in Twilight Princess (PR #11226 from K0bin)