3.5-1755 11 years, 1 month ago Software Renderer: Show each backend's display name instead of its short name in the config dialog.
3.5-1754 11 years, 1 month ago ShaderGen: Optimize out most function calls for uid generation.
3.5-1753 11 years, 1 month ago LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems.
3.5-1752 11 years, 1 month ago ShaderGen: Static inline everything.
3.5-1751 11 years, 1 month ago PixelShaderGen: Optimize shader uid data order.
3.5-1750 11 years, 1 month ago VertexShaderGen: Optimize shader uid data order.
3.5-1749 11 years, 1 month ago Main: Fix code that creates the BIOS subdirectories
3.5-1748 11 years, 1 month ago [Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this w...
3.5-1747 11 years, 1 month ago PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
3.5-1746 11 years, 1 month ago [ARM] Add a few instructions.
3.5-1745 11 years, 1 month ago Main: Create BIOS subdirs of GC userdir on load
3.5-1744 11 years, 1 month ago Check for GC BIOS in userdir before sysdir
3.5-1743 11 years, 1 month ago Sync gameini ratings from the wiki. Fixes issue 6477.
3.5-1742 11 years, 1 month ago CleanFiles: Remove use of chardet
3.5-1741 11 years, 1 month ago Move the new CleanFiles Python script to Tools/
3.5-1740 11 years, 1 month ago Normalize all Game INI files
3.5-1739 11 years, 1 month ago GameConfig: Remove unused [HLEaudio] section
3.5-1738 11 years, 1 month ago IniFile: Don't parse comments after the [Section] brackets
3.5-1737 11 years, 1 month ago IniFile: Remove support for comments anywhere but the beginning of lines
3.5-1736 11 years, 1 month ago Mark the Direct3D9 backend deprecated. sadly one important functionality is impossible to implement correctly in this backend(zcomplock). Still, I will try to fix as many issues as i can.