5.0-9859 5 years, 6 months ago Qt/GameList: Set consistent capitalization for context menu (PR #7941 from 8times9)
5.0-9857 5 years, 6 months ago DolphinQt: Make MD5 result text box read only. (PR #7944 from jordan-woyak)
5.0-9855 5 years, 6 months ago Vulkan: Fix library load failure on Android (PR #7943 from stenzek)
5.0-9852 5 years, 6 months ago Vulkan: Simplify command buffer fence tracking (PR #7905 from stenzek)
5.0-9846 5 years, 6 months ago D3D: Move sharable D3D11/D3D12 code to common library (PR #7869 from stenzek)
5.0-9834 5 years, 6 months ago Externals: Update MoltenVK to SDK version 1.1.101.0 (PR #7733 from stenzek)
5.0-9832 5 years, 6 months ago NetPlay: Synchronize EFB access cache options (PR #7937 from Techjar)
5.0-9830 5 years, 6 months ago PixelShaderGen: Use subgroup reduction for bounding box (PR #7904 from stenzek)
5.0-9826 5 years, 6 months ago GameSettings: fix Enjoy your massage! textures (PR #7894 from Tilka)
5.0-9824 5 years, 6 months ago FramebufferManager: Don't discard in ReinterpretPixelData (PR #7895 from stenzek)
5.0-9822 5 years, 6 months ago VideoBackends: Scale bounding box rectangle in the pixel shader (PR #7915 from stenzek)
5.0-9820 5 years, 6 months ago Qt/TAS: Some fixes (PR #7932 from spycrab)
5.0-9817 5 years, 6 months ago DolphinQt: Add support for the --movie parameter (PR #7935 from JosJuice)
5.0-9815 5 years, 6 months ago FramebufferManager: Fix EFB peek cache stretching last tile (PR #7934 from stenzek)
5.0-9812 5 years, 6 months ago DolphinQ: Mapping UI cleanups. (PR #7893 from jordan-woyak)
5.0-9810 5 years, 6 months ago NetPlayChatUI: Add activate chat hotkey (PR #7929 from spycrab)
5.0-9808 5 years, 6 months ago WiimoteReal: Improve state changes and code cleanups. (PR #7871 from jordan-woyak)
5.0-9806 5 years, 6 months ago Qt/NetPlayDialog: Change buffer size message color (PR #7931 from spycrab)
5.0-9804 5 years, 6 months ago Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL) (PR #7928 from JosJuice)
5.0-9802 5 years, 6 months ago FramebufferManager: Only clear tile array when valid (PR #7926 from stenzek)